Port Madrona
Background
A narrative-focused game combining elements from horror games and visual novels featuring the adventures of Kai in the titular city of Port Madrona.
This game demo was developed as part of my curriculum in the University of Washington’s Certificate in Game Design program. Along with my brilliant multidisciplinary group, we designed and developed a game demo over the course of ten weeks and pitched the concept to industry professionals.
Contribution
Wrote and maintained game design documentation
Designed engaging game mechanics around our design pillars
Defined game’s universe by designing exploration levels, writing world’s lore, and determining universe rules
Designed branching dialogue flows and wrote character dialogue
Developed character concepts, including writing backstories, personalities, and motivations
Implemented dialogue and basic logic using Python program language