Background
Red’s Dead Redemption is a casual resource management game prototype designed as part of my curriculum at the University of Washington. Though this game never went beyond a prototype, our brilliant group of artists, designers, and writers developed game design documentation, concept art, and a narrative story line.
Contribution
Designed a cohesive narrative to drive in-game conflict.
Designed character concepts, including backstories, personalities, and motivations for both enemies and protagonists.
Wrote and maintained game design documentation, including technical specifications.
Drove creative brainstorm meetings and managed scheduling for project needs.